

I took one of my prized archers through this development, and as a result, she could no longer hold or shoot her bows – but she could rend enemies with a flurry of claws. What starts with a small head change, over time, may result in a full character alteration that affects that character’s stats and abilities. For example, perhaps one character begins to transform into a wolf, and you choose to fully embrace it. You make choices in these stories that determine relationships and a whole lot more. Over the course of any campaign, your characters interact with each other and the world around them in comic book-style sequences. While you drastically alter how each core class plays via gear and level up skills, one of the biggest charms of Wildermyth is how the story dictates gameplay. While the base classes may be archetypes, there are enough different directions to take them with progression mechanics in order to keep things compelling. Classic warrior and hunter archetypes are also available, and I loved forming various compositions fueled by poison attacks on ranged-archer team compositions. This means you can light objects on fire, fling boulders, heal/buff your friends, and more by forging connections to bookcases, braziers, and anything else laying around. The most curious and original is Wildermyth’s take on the classic caster or mage, which manipulates various objects across the combat grid, twisting them to their advantage. You can take Wildermyth’s three core classes in a variety of interesting directions.
